﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;
using System.Xml;

namespace GameVLTK
{
    public class Option : Menu
    {
        private Texture2D optionFrame;

        public Option(ContentManager content, XmlDocument doc)
        {

        }

        public override void Update(GameTime gameTime)
        {
           
        }

        public override void Draw(GameTime gameTime, SpriteBatch spriteBatch)
        {
           
        }

        public override int OnEvent(Global.EVENTS eventID, object sender, object[] args)
        {
             int kq = 0;
             switch (eventID)
             {
                       
                default:
                    break;
            }
            return kq;
        }
    }
}
